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Ƭєʀʀɑ ([personal profile] darkearth) wrote2017-10-02 06:51 pm

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TERRA
AGE: 20
HEIGHT: approx. 6' (182 cm)
WEIGHT: approx. 165 lbs (75 kg)
HAIR COLOR: Brown
EYE COLOR: Blue
HOMETOWN: Land of Departure
SPECIES: Human
FAMILY: Master Eraqus, Aqua, Ventus
LANGUAGE: "Common"
OCCUPATION: Keyblade wielder
CANON POINT: Right as Xehanort is taking over his body.
VISUALS: regular clothes | armor
VOICE: here
AMULET: worn on left wrist

ALIGNMENT

Thras
10/6/2018


INVENTORY

¤ Keyblade: Ends of the Earth
¤ special armor spaulder
¤ original clothes
¤ an orange wayfinder

¤ blue-toned scarf that generates some warmth (from Auron)
¤ yellow, hand-made scarf (from Aqua)
¤ a fluffy brown scarf, a pair fluffy brown mittens, a fluffy brown beanie (from Riku) ¤ a package of salted caramel hot chocolate, a mug that has CAN YOU EVEN LIFT? scribbled across it in black cursive (from Riku)
¤ a pendant of two brothers (from Squall)
¤ hella rad hair things, plus mousse, plus candy (from Arden)
¤ a compass that always points toward a source of happiness
¤ a sleep mask that gives good dreams


Personality:

As the oldest of the Birth by Sleep trio, Terra very naturally takes on the big brother role among his group of friends. He's typically level-headed with a cool style, and Aqua and Ven look up to him for direction.

His friends' well-being and happiness mean a great deal to him, and he strives to ensure their safety at all costs. Unfortunately, this also makes him prone to steam-rolling their independence, and he often fails to listen to their suggestions of help or their attempt at autonomy. While not arrogant, Terra is overly confident in his choice of keeping his friends behind him for protection, believing he is the only one who can keep them from harm. This tunnel vision, though kind in its nature, sometimes causes disagreements and even rifts in their friendship.

Aqua and Ven want to prove their own worth, their own abilities, and Terra simply wants them to be safe. Getting involved means getting hurt, and that's not what Terra ever wants to happen--so he unintentionally tries to get them to take a backseat.

Likewise, Terra has the same protective mentality in most of his other relationships. In the effort to become stronger, to keep those he meets from being hurt, he bullies his way to the frontlines and doesn't stop until threats are gone. He's sort of a "beat now, ask questions later" kind of guy, the true tank of the three.

This isn't to say Terra is a rude boy. In fact, Terra is very kind and considerate, often to a fault, and he is arguably one of the most honest people in the game. A sweetheart who wears his heart on his sleeve, Terra is never modest in saying aloud how he feels or what he's thinking. He strives to give others the benefit of the doubt, and he wants to find the good in everyone. Those he cares for will always receive his undying loyalty, and he definitely goes and does what his heart tells him to do. He prefers when people are clear and straight-forward about what they want and mean as that is how he always approaches things himself.

Just don't make him angry. He's quick to go from zero to sixty in the face of injustice or harm befalling the ones he cares about. Even though he's been told fear, anger, and Darkness go hand-in-hand, Terra is righteously impulsive and has a tough time remaining calm when he's afraid for others' safety.

Unfortunately, Terra's compassions get him into trouble more than anything, making him somewhat gullible. Terra assumes if he's honest, everyone else is likely also honest, and it's easy for Xehanort and the Disney villains, with a good excuse, to convince him to help accomplish their goals. Utilizing Terra's trusting nature, Xehanort is able to get him to question the motives of his master and even his best friends. Playing on his fears and picking apart what he believes is the simplest way to crush Terra's resolve and string him along.

And while Terra seems like the all brawn and no brain type, rarely pausing to consider what doesn't add up, he's actually not completely stupid. There's no difficulty with him admitting his screw ups and short comings, and he even goes to Yen Sid for guidance, saying he believed it best to get advice from someone wiser than himself. He's also always giving cheesy one-liners about the meaning of events; he understands things as easily as anyone else, he's just very slow on the uptake.

Additionally, Terra takes his duty as a keyblade wielder very seriously. His master establishes in him a sense of extreme morality and honor which he follows without question. Because of this, Terra struggles with the balance of "Light" and "Darkness" inside himself, especially after the blow of not passing his Keyblade Mastery exam because he couldn't control the Darkness. Light is good, Darkness is bad, so he's been taught to believe. But with Darkness comes power, and Terra understands he can use this power to protect his friends. However, Terra finds it difficult to settle on a happy medium without disappointing the man he admires.

The fear of failing to harness this balance plagues Terra endlessly throughout the game, and he spends many scenes ruminating over what it means to healthily utilize both the Darkness and Light inside of him.

Even at the end of the game, Terra is still at odds with his over-protectiveness, naivety, and fear. He's left open to being easily bodysnatched by Xehanort when he gives too far into anger and Darkness without understanding how to wield it properly. Regret is one of the last few things on Terra's mind as Xehanort takes control of him. The error of his ways he realizes, but the cost is at it being too late. His last words are, essentially, "Aqua, Ven. One day, I will set this right."

Abilities

¤ Armor Summon
Hitting the top of his spaulder summons and encases him in a Batman-looking suit of armor. Can also potentially summon his keyblade.
¤ Keyblade Summon
Ends of the Earth, an advanced form of his regular keyblade. Used as a weapon, but also to unlock chests, the doors to other worlds, or even people's hearts. The keyblade can also turn into his Glider.
¤ Fighting Style
Terra utilizes heavy and hard-hitting, but slow attacks. Agility isn't his strong point. His style seems to take a lot of inspiration from samurai, so he does a lot of slashing. His overall movement speed is likewise fairly slow.

Some movement abilities Terra has are: Jump, High Jump, and Air Slide; Block; and two reprisals, Counter Hammer and Payback Fang. In Layman's terms, Terra can double-jump and air slide a few feet plus follow up attacks with a retaliation hit with a fancy name.
¤ Magic
Terra can access magical abilities through the use of his keyblade. His elemental affiliation is "earth," and this gives him a handful of earth-related spells, like Quake and Meteor. He can also perform a lot of the same spells Aqua and Ven can. Terra can also use spells and attacks related to darkness like Dark Firaga and Chaos Blade.
¤ Command Styles
Though he can use many of the same Command Styles as Aqua and Ven, Terra has three "Terra only" Command Styles which are: Critical Impact, Rock Breaker, and Dark Impulse.
¤ Shotlock
A targeting system that allows Terra to ping all enemies and hit them in one go, or hit a single enemy multiple times. Similar to Command Styles, the trio has access to shared Shotlocks, but Terra has three specific to just him: Dark Volley, Sonic Shadow, and Ultimate Cannon.
¤ D-Links
Basically, D-Link is a sort of summoning system for buffs and powers. Via the magic-infused wayfinder Aqua made them, the trio can access each others' powers a little even across worlds. The D-Link system also works with other friendships they create along the way. When the D-Link gauge fills, they can use special abilities and finishing commands.

MISC
  • Misc misc
Injuries
  • N/A N/A
( codes by whambam )


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